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Engagement and Impact: Design Thinking and the Arts

Engagement and Impact: Design Thinking and the Arts

That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the “so simple why didn’t I think of that?” processes you encounter every day — these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution.

How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I’ll share our journey so that you can find ways to enhance your own learning environment through design thinking.

6 Steps to a Student-Created Mobile App
WMCAT teen students are working in teams to explore and tackle a pressing community issue using arts and technology as a basis for inquiry, critical thinking and practical application. Each team has 12 students, is guided by a professional teaching artist, and meets two days a week for the entire school year. Here’s the story of how one of these teams is using the design thinking process.

Our Interactive design team went all out with new technology to address how teens can better engage with their city’s downtown core. They partnered with Downtown Grand Rapids Inc. (DGRI) and local software development firm Mutually Human to create a mobile app.

Step 1: Discover
Our teens toured downtown Grand Rapids with staff from DGRI, visited the offices of Mutually Human, interviewed teens about their perceptions of downtown, and researched other apps on the market.

Step 2: Ideate
Through intense brainstorming, the teens began to coalesce around two themes: zombies and spies!

Step 3: Experiment
The teens began prototyping by creating storyboards for their app. The basic premise was that users would follow a sequential adventure through which visiting key locations downtown would advance the action. Their storyboard was presented to DGRI.

Step 4: Create
All details of the app were developed, including color schemes, transitions, flow of screens, graphics and writing.

Step 5: Refine
The final storyboard and prototype will be presented to DGRI and at a public art exhibit to gain feedback. Feedback is used to refine the project and fine-tune details.

Step 6: Share
This summer, Mutually Human staff will help complete the back-end work on the app so that it can be available on mobile device platforms.

Why design thinking? WMCAT wanted to increase retention and high school graduation rates for our students. We learned through research and evaluation that we could have a greater impact by increasing engagement with a smaller group of students, rather than increasing the number of students coming through our doors. We also wanted to empower students to raise their voices and effect social change. After all, WMCAT is their space to find their voice and change the world in which they live.

Human-Centered Design
Design thinking and project-based learning surfaced as an essential model in innovative school redesign that improves students’ attitudes toward learning. One of the stars in project-based learning was High Tech High (HTH) in San Diego. The WMCAT Teen Arts team traveled to HTH to complete a residency with their staff on the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we also selected a team to complete a course in Human-Centered Design for Social Innovation from IDEO and Acumen. And then, last summer I was lucky enough to study at the famed d.school at Stanford, where I began to learn just how we could transform our program for teens.

After piloting design thinking as our pedagogy this past school year, we have learned a few things:

The best projects are student-driven and student-led. The more we engaged our teens in choosing their issues, selecting their partners and driving the conversation, the stronger the projects were.
Give students plenty of opportunities to complete mini design challenges along the way. This helped us teach art and tech skills, kept ideas fresh and retained student interest.
Keep giving staff the opportunity to learn and practice design thinking. This spring, our entire team is completing a Mixtape course designed by the d.school at Stanford and refreshing our skills through the IDEO and Acumen course again.
There are great resources out there. To learn more about our design teams and our plans for fall 2014 visit our website. And in the comments section below, please share how you use design thinking in the classroom or in after-school programs.

Engagement and also Impact: Pattern Thinking and the Arts

That sensitive mouse that fits and so nicely in your hand, the path your new iphone 4 reacts with your creative means of spelling, the particular “so quick why couldn’t I think of this? ” process you appear every day — these are the consequence of design considering, a sequenced process accepted by ground breaking companies and even entrepreneurs. Model thinking, or possibly human-centered style, is an strengthening way to resolve problems as well as design units by beginning with discovery, moving on to ideation and high-speed prototyping, then testing, and lastly execution.

So why is this high-level, innovative style of problem solving work in a portable or after-school program? Well, actually. Often the West The state of michigan Center to get Arts and Technology (WMCAT) engages downtown high school students from a best-practice after-school program that is grounded with design contemplating. I’ll reveal our journey so that you can come across ways to enhance your own learning environment by way of design considering.

6 Actions to a Student-Created Mobile Software
WMCAT teen learners are working with teams to explore and handle a pushing community situation using disciplines and concept as a basis for questions, critical imagining and request. Each workforce has 12 students, will be guided by someone that installs systems for a living teaching specialit, and satisfies two days a week for the entire class year. This is the story of how one of these clubs is using the design and style thinking procedure.

Our Interesting design crew went too far with new technology to address exactly how teens will be able to better engage with their city’s downtown center. They combined with The downtown area Grand Rapids Inc. (DGRI) and local software package development agency Mutually People to create a cell app.

Step 1: Discover
Our teenage years toured in the downtown area Grand Rapids with workforce from DGRI, visited typically the offices for Mutually Man, interviewed adolescents about their perceptions of downtown, and searched other applications on the market.

Step: Ideate
Through intensive brainstorming, often the teens started to coalesce near two styles: zombies along with spies!

Step three: Experiment
The adolescence began prototyping by producing storyboards with regard to their app. The principle premise has been that customers would abide by sequential journey through which eating out in key regions downtown might advance the exact action. Most of their storyboard had been presented so that you can DGRI.

Step four: Create
All information on the application were engineered, including pallettes, transitions, circulation of displays, graphics and even writing.

Step five: Refine
The final storyboard and nouveau modele will be provided to DGRI and at a public street art exhibit to do feedback. Feed-back is used towards refine the particular project and fine-tune specifics.

Step 6: Write about
In this summer, Mutually Individuals staff should help complete the actual back-end operate on the application so that it will be available on mobile or portable device tools.

Why structure thinking? WMCAT wanted to increase retention together with high school college rates for the students. We all learned through research and also evaluation that any of us could have a wider impact through increasing involvement with a scaled-down group of individuals, rather than escalating the number of trainees coming as a result of our doors. We also wanted to allow students to raise their noises and impact social switch. After all, WMCAT is most of their space to look for their tone of voice and alter the world whereby they are living.

Human-Centered Style and design
Style thinking together with project-based finding out surfaced for an essential version in modern school modernize that increases students’ thought patterns toward mastering. One of the megastars in project-based learning had been High Tech Excessive (HTH) in San Diego. The particular WMCAT Young adult Arts workforce traveled to HTH to complete any residency using their staff in the merits, metrics and ins-and-outs of project-based learning. Back in Grand Rapids, we additionally selected your team to carry out a course in Human-Centered The design of Social Advancement from IDEO and Farsightedness. And then, previous summer I had been lucky enough to analyze at the famed d. university at Stanford, where My spouse and i began to study just how we could actually transform this program just for teens.

Once piloting layout thinking as our pedagogy this past college year, received learned a number of things:

The very best projects tend to be student-driven as well as student-led. The greater we interested our adolescence in finding their matters, selecting their own partners and also driving the main conversation, often the stronger often the projects were.
Present students a good amount of opportunities to finish mini design and style challenges in the process. This given a hand to us coach art as well as tech expertise, kept ideas fresh together with retained student interest.
Keep allowing staff a chance to learn plus practice model thinking. This specific spring, the entire workforce is producing a Mixtape course developed by the deborah. school during Stanford and even refreshing this skills on the IDEO in addition to Acumen course again.
There are fantastic resources these days. To learn more about your design clubs and this plans to get fall 2014 visit our website https://domyhomework.pro. And in the section beneath, please talk about how you usage design pondering in the classroom or even in after-school programs.

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